Remedy is taking a bold turn with Control Resonant, the sequel to its acclaimed supernatural action game. Instead of repeating the gun-focused formula of the original, the new entry pushes the series toward fast, aggressive melee action, deeper RPG systems and a much larger paranatural battlefield.
The biggest change is the protagonist. Players now control Dylan Faden, Jesse Faden’s brother, who spent years imprisoned inside the Federal Bureau of Control. After the events of the first game, Dylan steps out of the Oldest House and into a distorted version of Manhattan, where reality is breaking apart and the Hiss threat has spread beyond containment.
Combat is built around the Aberrant, Dylan’s shapeshifting melee weapon. It can transform into different forms, including axes, blades, hammers and other specialized tools, allowing players to build their own rhythm between close-range attacks, supernatural abilities and combo finishers. The result appears faster, more physical and more build-driven than the original Control.
Remedy is also expanding exploration. Manhattan is not being described as a traditional open world, but as a set of large, designed zones filled with side activities, hidden encounters, environmental challenges and strange discoveries. That sounds like a smarter direction than simply making the map bigger for the sake of scale.
The risk is obvious: removing the Service Weapon as the core of combat could divide longtime fans. Still, early hands-on impressions suggest Control Resonant keeps the series’ surreal atmosphere intact while giving the sequel a sharper identity. If Remedy can balance style, combat depth and its usual narrative weirdness, this could be far more than a safe follow-up.